QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Device Structure

You specify a device (for example, when creating a new draw context with the QADrawContextNew function) by filling in a device structure, defined by the TQADevice data type.

typedef struct TQADevice {
    TQADeviceType                       deviceType;
    TQAPlatformDevice                   device;
} TQADevice;
deviceType
The device type. See "Device Types" for information on the types of devices that are currently supported.
device
A platform device data structure.

© 1997 Apple Computer, Inc.

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